Change for Good
How we deliver on our promises
Behavioral change
Built on the model as designed by the Behavioral Design Lab at Stanford University, the foundation of the Pulse technology directly impacts both the Cognitive (ability scale) and Motivation (emotional scale), while providing artificially intelligent prompts, reminders, and incentives to the user population.
On top of the behavioral foundation, Pulse has layered highly dynamic social and communication systems and powerful predictive analytics that have proven to successfully modulate behaviors toward their intended goal.
COGNITION
What does the user need to know, learn, and/or do
Supported by the learning activities (full courses, snackable learning, live classrooms)
Supported by behavioral change cycles (complete learning, complete assessment, upload video demonstrating competency, share experience in discussion boards)
EMOTION & MOTIVATION
Ensure the user cares enough to do it
Supported by a robust gamification engine (points, ratings, statuses, rewards, reward catalog)
Supported by a robust financial incentive capability (processing sales data and awarding dollars within a digital wallet, rewards based upon sales performance)
Supported by rich engagement tools (discussions, live chat, group chat, surveys)
PROMPT, REMIND, COACH, REWARD, INCENTIVIZE, RECOGNIZE
Create the conditions for change
Supported by a powerful communication engine (push notifications, in-app alerts, e-mails)
Supported by powerful awareness tools (prioritization of articles, learning, messaging based upon business need)
COGNITION SYSTEMS
ENTERPRISE LEARNING MANAGEMENT
Learning Library
Assigned Learning Engine
Learning Recommendations Engine
LIVE LEARNING DELIVERY
Pre-scheduled live classroom
Unlimited live users per class
Host interaction
HIPAA Compliant
CERTIFICATION SYSTEM
Multi-layered certification options
Integrated certification social sharing
DISCUSSIONS
Closed and open discussion groups
Segmented by role, content, store, location, etc.
BEHAVIORAL CHANGE CYCLES
Behavioral sequencing system
Learn, do, try, fail, try, succeed
EMOTION AND MOTIVATION SYSTEMS
BADGE SYSTEM
Status System
Leaderboard Management System
Points Rewards
POINTS & REWARDS FOR ADAPTIVE BEHAVIORS
Points Management System
Points Accelerator System
Streaks Management System
Points Expiration System
Reward and Redemption Catalog System
TASK MANAGEMENT
(Rewards for completion of pre-defined daily ’tasks’ from ‘checking in’ to upload of specific assignments – all based upon the individual needs of the user & role)
Chronology-based Task System
Role-based Task System
Daily Task System for habit building
Flex (multi-week integrated task system)
QUICK PULSE RAPID-RESPONSE POLLING
Daily Poll Assignments
Polling Results Analysis Engine
GOAL ADHERENCE SUPPORT
On-track & At-Risk Reporting System
Sales Mentoring/Peer-Connected Support
PROMPTING AND RECOGNITION SYSTEMS
INTELLIGENT COMMUNICATION SYSTEM FOR DAILY CONTACT
AI-Based E-mail
AI-Based Push Notifications
TEAM COMMUNICATION WITH VALIDATION
Confirmation System to ensure content was read
Ability to track and award for comments
GAMIFICATION
Badge System
Status System
Leaderboard Management System
Points Rewards below
POINTS & REWARDS FOR ADAPTIVE BEHAVIORS
Points & Rewards for adaptive behaviors
Points Management System
Points Accelerator System
Streaks Management System
Points Expiration System
Reward and Redemption Catalog System